DCC 51: Castle Whiterock (3e)
As the flame of my second life sputters and dims¸ I find myself thinking more and more on those heroes who¸ though we first met as enemies¸ granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom¸ yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended¸ the diabolic ingenuity of their adversaries¸ the desperate moments when hope was faint¸ and their final victory over the terrible dragon Benthosruthsa.
"If I am granted sufficient time¸ I will see this amended. The world will know of the champions of Castle Whiterock."
-Koborth the Risen¸ General (retired)
The Greatest Dungeon Story Ever Told
"As the flame of my second life sputters and dims¸ I find myself thinking more and more on those heroes who¸ though we first met as enemies¸ granted me another opportunity to sip from life's cup. Great were their deeds and deep their wisdom¸ yet the tale of their adventures in Castle Whiterock has not been told: the helpless lives they saved and the wicked lives they ended¸ the diabolic ingenuity of their adversaries¸ the desperate moments when hope was faint¸ and their final victory over the terrible dragon Benthosruthsa."
"If I am granted sufficient time¸ I will see this amended. The world will know of the champions of Castle Whiterock."
-Koborth the Risen¸ General (retired)
Castle Whiterock is a complete campaign. This box holds more than 700 pages of material¸ enough to take new characters to 15th level and fuel a campaign for years. It contains:
- Four books detailing the dungeon's 15 levels and 14 sub-levels¸ colored according to level: red book¸ blue book¸ green book¸ and black book. Every map location is fully described with stats included.
- A 56-page gazetteer of the Kingdom of Morrain¸ including the town of Cillamar.
- A 48-page book of maps.
- A 32-page book of player handouts.
- A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse.
- Six loose-leaf character sheets of the pregenerated heroes¸ ready to play out of the box¸ plus one blank character sheet to copy for later use.
- A 16-page index and glossary.
Previews
- Gazetteer of Morrain: Castle Whiterock includes a gazetteer covering the Kingdom of Morrain. This 9-page preview shows you an overview of the Kingdom. (6MB PDF) Click to download.
- Introduction Chapter: Learn the history¸ layout¸ and major players of Castle Whiterock in this 25-page preview PDF. (2MB PDF) Click to download.
- Level 9: In this preview¸ we showcase an entire level of Castle Whiterock! (1MB PDF) Click to download.
Writers: Chris Doyle and Adrian Pommier
Additional Writing: Harley Stroh and Jeff LaSala
Editors: Ken Hart¸ Aeryn Rudel
Developer: Harley Stroh
Cartographer: Jeremy Simmons
Cover Artist: William McAusland
GMG5050¸ 761 pages¸ boxed set¸ $59.99
Remember the good old days¸ when adventures were underground¸ NPCs were there to be killed¸ and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don�t waste your time with long-winded speeches¸ weird campaign settings¸ or NPCs who aren�t meant to be killed. Each adventure is 100% good¸ solid dungeon crawl¸ with the monsters you know¸ the traps you remember¸ and the secret doors you know are there somewhere.
Chaos reigns in the kingdom as the king and queen have died¸ leaving no heirs. The heroes are commissioned to go into the king�s vault