DCC 49: Palace in the Wastes (3e)
An Adventure for Character Levels 6-7.
Remember the good old days¸ when adventures were underground¸ NPCs were there to be killed¸ and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don't waste your time with long-winded speeches¸ weird campaign settings¸ or NPCs who aren't meant to be killed. Each adventure is 100% good¸ solid dungeon crawl¸ with the monsters you know¸ the traps you remember¸ and the secret doors you know are there somewhere.
This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system¸ pregenerated characters¸ and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within¸ they discover evidence of the palace's builders¸ the tortoise-like falsoom¸ and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law¸ a giant weapon of Chaos¸ and the severed (but very alive) hand of a demigod!
If you enjoy this adventure¸ look for the rest of the Dungeon Crawl Classics series!
Developer and Project Manager: Adrian M. Pommier
Additional Development: JP Charpentier¸ Chris Doyle¸ Joseph Goodman¸ Jeff LaSala¸ Jason Little
Writers: Chris Doyle¸ Justin Georgi¸ Melissa Georgi¸ Luke Johnson¸ Jeff LaSala¸ Jason Little¸ Rick Maffei¸ Greg Oppedisano¸ Adrian M. Pommier¸ Aeryn "Blackdirge" Rudel¸ Justin Sipla¸ Christina Stiles¸ Harley Stroh
Cover Artist: Jim Holloway
Back Cover Artist: William McAusland
Cartographer: Jeremy Simmons
GMG5048¸ 128 pages¸ $12.99
This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system¸ pregenerated characters¸ and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within¸ they discover evidence of the palace's builders¸ the tortoise-like falsoom¸ and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law¸ a giant weapon of Chaos¸ and the severed (but very alive) hand of a demigod!