DCC 11: The Two Dollar Module - The Dragonfied Pact (3.5e)
The small town of Welwyn has been beset by a string of robberies. The heroes are led to the natural cave system located at the bottom of the town well¸ which they must explore to find the burglars. But once they're in the cave system¸ things get much more difficult! The 'burglars' turn out to be mere pawns in a much darker game. To get to the source of the crimes¸ the heroes must shrink themselves with potions of improved reduce person and explore a series of dangerous rat warrens where their prey is larger than they are!
An adventure for 2nd level characters
Remember the good old days¸ when adventures were underground¸ NPCs were there to be killed¸ and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches¸ weird campaign settings¸ or NPCs who aren't meant to be killed. Each adventure is 100% good¸ solid dungeon crawl¸ with the monsters you know¸ the traps you fear¸ and the secret doors you know are there somewhere.
The small town of Welwyn has been beset by a string of robberies. The heroes are led to the natural cave system located at the bottom of the town well¸ which they must explore to find the burglars. But once they're in the cave system¸ things get much more difficult! The "burglars" turn out to be mere pawns in a much darker game. To get to the source of the crimes¸ the heroes must shrink themselves with potions of improved reduce person and explore a series of dangerous rat warrens where their prey is larger than they are!
Features:
- A unique dungeon crawl that requires the heroes to shrink themselves in order to complete their mission
- 16 keyed encounter areas covering a wide range of encounters
- A great low-level module that positions successful PCs as heroes of the village¸ ready to pursue future adventures
- Free supplemental material available at Goodman Games Free Materials page
- For 2nd level characters