Aquilae - Bestiary of the Realm 2
Aquilae: Bestiary of the Realm is the largest¸ most comprehensive¸ most flexible¸ and most ambitious fantasy roleplaying bestiary ever conceived. 6¸400 complete statblocks¸ comprising 1¸600 monsters¸ each fdsfddsfdsgiven the Quadded Statblock treatment¸ enabling them to be used in any campaign setting¸ with PCs of any level.
After enormous initial success with editions for Pathfinder First Edition¸ Pathfinder Second Edition¸ and 5E/Fifth Edition¸ IGS is producing the Bestiary for Dungeon Crawl Classics (DCC).
Note that the complete ABRE for DCC is a two-volume set: this is the SECOND of those 2 volumes.
Add to this a thoroughly innovative and massively expandable AI system to guide monster behavior¸ and you have what just might be the most impressive and valuable creature resource ever to hit Pathfinder¸ 5E¸ OSR¸ Pathfinder Second Edition... and¸ now¸ Dungeon Crawl Classics.
(Please note that Aquilae: Bestiary of the Realm for DCC in its entirety is a two-volume set.)
This book is intended to be any or all of the following:
This book is immensely valuable for GMs who want to introduce a truly formidable amount of creatures into their campaign¸ and to do so in a flexible manner.
- Prep Time: Aquilae: Bestiary of the Realm is a peerless resource for GMs who want to minimize preparation time¸ or who want to through new¸ unexpected combinations of monsters at their players.
- Crunch: There is no other work that assembles¸ generates¸ and makes available this level of pure crunch¸ of instantly-usable gaming statistics in an accessible format.
- Single Point of Reference: Each monster entry is designed to be self-contained¸ as much as possible: in nearly all cases¸ you should be able to use the creature's entry on its own¸ without referencing any other publications or materials.
- Flexibility: If you've always been frustrated by the restrictions of a given adventure being appropriate only "for levels 4-6"¸ then this bestiary is for you!
- Rigor: Each and every one of the statblocks in this tome was constructed using published game mechanics¸ templates¸ rules¸ and resources. Most have been playtested in actual gaming groups¸ or simulated in extensive combat scenarios across a range of PC compositions¸ levels¸ and sizes. Although every single monster is not going to pose the identical challenge to every party-see "Weaknesses"¸ below-every creature is constructed as best as possible to represent that monster at that level of difficulty.
- Intelligence: FlexAI is a revolutionarily complex¸ yet accessible¸ means of simulating dynamic¸ contextually-appropriate monster behavior in combat encounters. Each and every monster includes full FlexAI rules¸ including its combat Role and variation¸ so you know how it is likely to behave in combat. This mechanic and approach takes the place of the somewhat more pedestrian "Combat Behavior" description that most bestiaries include alongside statblocks. This concept is explored in full¸ with hundreds of additional resources and references¸ in the FlexAI Guidebook¸ usable on its own¸ or as a valuable companio