Smuggler's Run
At the edge of civilized space or in the shadow of the Dragon Empire itself¸ the citizens of the galaxy need foodstuffs¸ technology¸ clothing¸ and contraband. This is the role of the intergalactic free trader¸ delivering important¸ secret¸ or illegal cargo to the richest spires of the Empire and the deepest pits of the Outlands. It's a career full of tough choices¸ bad breaks¸ and risk¸ but it's yours.
Take Your Adventure to the Stars. At the edge of civilized space or in the shadow of the Dragon Empire itself¸ the citizens of the galaxy need foodstuffs¸ technology¸ clothing¸ and contraband. This is the role of the intergalactic free trader¸ delivering important¸ secret¸ or illegal cargo to the richest spires of the Empire and the deepest pits of the Outlands. It's a career full of tough choices¸ bad breaks¸ and risk¸ but it's yours. Smuggler's Run has everything you need to a play smuggler or free trader player character in the Dragonstar campaign setting¸ plus the tools players and DMs both need to make a privateer's campaign fun and easy. New prestige classes¸ new feats¸ new spells¸ and new starships expand and define the markets of the Dragon Empire. Simple new rules for commerce¸ supply¸ and demand focus the smuggler's business on its exciting choices and adventure possibilities. To demonstrate it all¸ this book describes a new¸ remote corner of the Dragonstar universe that's easy to place into any campaign: the Smuggler's Run.
Welcome to the Smuggler's Run
At the edge of civilized space or in the shadow of the Dragon Empire itself¸ the citizens of the galaxy need foodstuffs¸ technology¸ clothing¸ and contraband. This is the role of the interstellar free trader¸ delivering important¸ secret¸ or illegal cargo to the richest spires of the Empire and the deepest pits of the Outlands.
This book has everything you need to play a smuggler or free trader in the DRAGONSTAR campaign setting¸ plus the tools players and DMs both need to make a privateers campaign fun and easy. New prestige classes¸ new feats¸ new spells¸ and new starships expand and define the markets of the Dragon Empire. Simple new rules for commerce¸ supply¸ and demand focus the smuggler's business on its exciting choices and adventure possibilities. To demonstrate it all¸ this book describes a new¸ remote corner of the DRAGONSTAR universe that's easy to place into any campaign: the Smuggler's Run.
Requires the use of the Dungeons & Dragons Player's Handbook¸ Third Edition¸ published by Wizards of the Coast This product utilizes updated material from the v.3.5 revision.