Djorde Setting Handbook
In the year 1972 YC¸ the continent of Djorde has entered a gilded age. The recent discovery of arcane magic has ended the age of technology¸ formerly ruled by the steam engine¸ firearms¸ and electricity. As the first generations of arcanists supplant electric lights with spells of continual flame¸ the world trembles between those who cling to the old ways and those who embrace the new.
Self-made people are the movers and shakers of the modern day¸ despite those who still cling to archaic titles such as nobles or queens. Saints send divine blessings over telegram wires; explorers roam beyond the world to seek extraplanar wilderness; adventurers wield guns and magic to wrest secrets from a lost age; and mercenaries brave the afterlife to bring souls back from death. Djorde balances at a precipice¸ and the right push might send it tumbling in any number of directions.
This free book (193 pages with hundreds of illustrations!) describes the campaign setting of Djorde. Inside¸ you'll find information about the magic¸ technology¸ ancestries¸ groups¸ and powerful creatures that can be found in Djorde¸ as well as much more! As a flexible¸ system-agnostic setting¸ Djorde is designed to work with most fantasy-based RPG systems.
We hope you enjoy this slice of our world!