Atlazian Ruins and Trader's Way: Gamemaster's Guidebook (Regions of Djorde)
This book (326 pages¸ with hundreds of illustrations!) describes a region of Djorde¸ a tabletop RPG setting. Inside¸ you'll find information about the magic¸ technology¸ ancestries¸ groups¸ and powerful creatures that can be found in this region¸ as well as much more! As a flexible¸ system-agnostic setting¸ Djorde is designed to work with most fantasy-based RPG systems. For a taste of this RPG setting¸ please check out our free setting handbook (193 pages) in our storefront!
In the shadow of the Altus Cliffs¸ the remains of an ancient civilization known as the Old Atlas Empire¸ or the Atlazians¸ can be found. Though long believed to be empty of anything of value¸ adventurers have recently discovered ruins with hidden chambers and arcane magical artifacts. In the modern day¸ arcanists reduce the Atlazian artifacts to dust¸ supporting the magical economy of the entire continent of Djorde. Even though many of the nations in the region were once backwater towns in the middle of vast wilderness¸ their settlements are now some of the most important in Djorde.
Trader's Way is an old path in which merchants have traveled for over a hundred years¸ connecting eastern¸ central¸ southern¸ and northern Djorde. Taking advantage of the arcane renaissance¸ most Atlazian dust¸ the substance that powers arcane magic¸ is distributed throughout the continent by Trader's Way. In the present day¸ bandits stalk the eastern reaches of Trader's Way¸ making it all but useless for any but the bravest of travelers. Meanwhile¸ the Short Tunnels¸ which allow fast travel to northern Djorde¸ are contested by multiple nations. To the north¸ high atop the Dragon Heights¸ numerous monarch dragons make their home¸ including the dragon saint Zazel.
Within the pages of this book¸ imagine a region experiencing a "gold rush" for arcane magic - a new and exciting place where those of ambition and skill can truly make their mark on the world.
We hope you enjoy this slice of our world!
This book (326 pages¸ with hundreds of illustrations!) describes a region of Djorde¸ a tabletop RPG setting. Inside¸ you'll find information about the magic¸ technology¸ ancestries¸ groups¸ and powerful creatures that can be found in this region¸ as well as much more! As a flexible¸ system-agnostic setting ¸ Djorde is designed to work with most fantasy-based RPG systems. For a taste of this RPG setting¸ please check out our free setting handbook (193 pages) in our storefront!
In the shadow of the Altus Cliffs¸ the remains of an ancient civilization known as the Old Atlas Empire¸ or the Atlazians¸ can be found. Though long believed to be empty of anything of value¸ adventurers have recently discovered ruins with hidden chambers and arcane magical artifacts. In the modern day¸ arcanists reduce the Atlazian artifacts to dust¸ supporting the magical economy of the entire continent of Djorde. Even though many of the nations in the region were once backwater towns in the middle of vast wilderness¸ their settlements are now some of the most important in Djorde.
Trader's Way is an old path in which merchants have traveled for over a hundred years¸ connecting eastern¸ central¸ southern¸ and northern Djorde. Taking advantage of the arcane renaissance¸ most Atlazian dust¸ the substance that powers arcane magic¸ is distributed throughout the continent by Trader's Way. In the present day¸ bandits stalk the eastern reaches of Trader's Way¸ making it all but useless for any but the bravest of travelers. Meanwhile¸ the Short Tunnels¸ which allow fast travel to northern Djorde¸ are contested by multiple nations. To the north¸ high atop the Dragon Heights¸ numerous monarch dragons make their home¸ including the dragon saint Zazel.
Within the pages of this book¸ imagine a region experiencing a "gold rush" for arcane magic - a new and exciting place where those of ambition and skill can truly make their mark on the world.
We hope you enjoy this slice of our world!