Acceptance of Fate (3e)
In this¸ the final chapter¸ the characters have met with the Hearthom and learned their secrets. Now they must use that knowledge to prevent the Lords of Darkness from taking complete control of all creation. Designed for 7th - 10th level characters¸ this challenging adventure is only for those who wish to stake the dark heart of evil. Can you stop Akish from realizing her plan? Can you stop evil from remaking the world in its image? Gird you armor and pack your spell books¸ because Diomin needs Heroes and you've been chosen.
An ancient¸ defiled sword¸ long ago bestowed by the gods of light¸ must be reconsecrated after spending generations within the confines of an evil temple. The divine once again turn their eyes towards the mortal realm when an evil goddess threatens to send her demon beast to the middle world. The gods know the currents of fate and the conflict this action will bring. Fate has decided there will again be a Gods War. Is now the time? Fate has also chosen the characters to be the nexus for this battle between light and darkness. Will they accept the lot given them¸ or forge a path of their own?
This challenging campaign supplement is designed for a party of four to six characters of level 7-10. "Acceptance of Fate" is the climatic finale for 'Unto this End' - a trilogy of adventures set in the dark fantasy d20 campaign setting of Diomin. Herein¸ GMs will find not only a thrilling adventure to challenge their players¸ but also the secrets of the mystical science of Mecheidolon¸ or Spirit Tech¸ a new fanatical assassin cult¸ new feats¸ new spells¸ a new demon and a new template for characters chosen by gods.