Demon Hunters 1705
Massachusetts Bay Company 1693¸ Cotton Mather publishes "Wonders of the Invisible World¸” in which he contends that witchcraft and demons were real; further these covens threaten mankind. He was mocked and celebrated. Decide for yourself.
This ruleset is magnificent. Written in a divine fury¸ I should put it into a chest and bury it for a future gaming generation. Fugging golden tablet! You're not ready for the genius of the construct. Keep arguing over who's mock accent is best bartering for arrows in your other favorite role-play game. Most of you are simply unworthy of gazing on what's inside. Live in your gaming darkness¸ step not into the light.
Free-Style Role-Play uses a Quick and Dirty system. The players are not going to always control precisely what happens in combat. The player selects a broad action and a result is generated from a set of outcomes. Yes¸ there are dice rolls. Wouldn't be a game without such.
Yet instead of rolling D20 and consulting the Hit Chart¸ you take actions in free-style fashion and compare your abilities against the generated event. A Tarot deck spawns the combat actions and allows the players to improve in ability as they adventure.
As can be seen from the playtest videos¸ links below¸ the game allows cooperative play with the gamemaster also running his character.
Ask your questions about free-style role-play at our VOX public forum¸ www.spacegamer.com
Else¸ click around one of the three part playtest videos on YouTube¸ specifically:
https://www.youtube.com/watch?v=ayamAVRU3UA
-or-
https://www.youtube.com/watch?v=rS4NPbg0ySQ
-or-
https://www.youtube.com/watch?v=puwIwfmkRTc