Delta Green RPG: Handler's Guide
This massive¸ full-color volume is filled with deep resources just for the Delta Green game master.
- THE PAST: details on the world and history of Delta Green.
- THE UNNATURAL: details on the Cthulhu Mythos¸ from monsters to hypergeometry to the Great Old Ones¸ including rules for creating new threats.
- THE SCHISM: deep details on the Delta Green organization itself -- or rather¸ two different Delta Green groups¸ not always working to the same ends.
- THE OPERA: guidelines for creating scenarios¸ running campaigns¸ and customizing the setting.
- APPENDICES: a ready-to-play scenario¸ "The Sentinels of Twilight¸" a Handler-facing glossary¸ index¸ recommended media¸ sample NPCs to use in any game¸ rules variants¸ and more.
Further terrors can be found in the companion volume¸ the silver Ennie Award-winning AGENT'S HANDBOOK ¸ and in the free quickstart rules¸ the gold Ennie Award-winning NEED TO KNOW.
This massive¸ full-color volume is filled with deep resources just for the Delta Green game master.
- THE PAST: details on the world and history of Delta Green.
- THE UNNATURAL: details on the Cthulhu Mythos¸ from monsters to hypergeometry to the Great Old Ones¸ including rules for creating new threats.
- THE SCHISM: deep details on the Delta Green organization itself -- or rather¸ two different Delta Green groups¸ not always working to the same ends.
- THE OPERA: guidelines for creating scenarios¸ running campaigns¸ and customizing the setting.
- APPENDICES: a ready-to-play scenario¸ 'The Sentinels of Twilight'¸ a Handler-facing glossary¸ index¸ recommended media¸ sample NPCs to use in any game¸ rules variants¸ and more."