Deadlands - Hell on Earth / Weird West Player's Guide
The year is 1877¸ but the history is not our own. The Civil War drags on¸ stalled by horrific occurances neither the United States nor The Confederacy want the public to know about. The Indians have reclaimed their tribal lands¸ claiming the spirits have granted them amazing powers. California was shattered by a massive earthquake back in "68¸ leaving a "Great Maze" of labyrinthine sea-canyons and exposing an amazing new superfuel known as ghost rock! It"s a boom-time like no other¸ with fortunes to be made for those bold enough to make their way West! But there"s something going on in the American West. Something sinister. Something Weird. The shadows are deeper¸ the nights longer--fear stalks the land like a hungry beast. Abominations from man"s legends and nightmares lurk in the shadows¸ and strange cults flourish in isolated places on the high plains. Some tell of mysterious and terrifying beings called the Reckoners. They say these otherworldly horrors are seeding the entire world with fear¸ cultivating humanity"s terror. Someday¸ should they create enough¸ they could even walk the Earth--and destroy it utterly! Arrayed against these forces of darkness are the heroes of the Weird WestTM. Grim gunslingers ride the trails¸ armed only with their six-guns and their wits. Cardslinging hucksters gamble with dark forces to cast arcane hexes. Scientists teetering on the edge of madness create infernal devices of piston-pumping steam and steel. Wise shamans call upon the long-forgotten¸ nature spirits for powerful favors. Agents and Texas Rangers try to protect the public from that most dangerous of all things--the truth. And death--well¸ death is not necessarily as final as is should be. Welcome to the world of Deadlands: the Weird West! Within the pages of the Weird West Player"s Guide¸ you"ll find everything you need to create your own heroic Western warriors. We"ve included 22 full color archetypes to get you started¸ as well as a quick tour of the Weird West--and some clues about how your heroes can best grind the forces of darkness under your cowboy boots! The Origins award-winning Deadlands: The Weird West roleplaying game has been extensively revised and expanded--and it"s completely compatible with all existing Deadlands supplements. So¸ have you got what it takes¸ partner? Are you ready to face the worst horrors the Reckoners have to throw at you? Are you ready to stare Death in the face and spit in his eye-socket? Well then saddle up¸ hombre. The Weird West awaits! The Weird West Player"s Guide is not a complete game. The Marshal"s Handbook is also required to play and should be available wherever you bought this book.
Swashbuckling and Sorcery
Piracy and Exploration
Espionage and Intrigue
Welcome to the New World
7th Sea is a game of action and high adventure in a world of musketeers¸ pirates¸ secret societies and political intrigue. Players take the roles of heroes bent on thwarting the plots of knaves and villains¸ exploring ancient ruins and plundering the treasure fleets of tyrants. Everything a player needs is included in the pages of this book.
- Easy to get started: The book opens with a Quick Start Guide so you can start playing within minutes.
- A Complete New World: Players will find almost one hundred pages devoted to Theah¸ the world of 7th Sea.
- Flexible rules: 7th Sea uses a unique bidding system¸ giving players and Game Masters control over the mechanics of the game.
- Advice for Novice and Experienced Players: If you've never played a roleplaying game before¸ or if you're an "old school" veteran¸ you'll find tons of hints and advice to help you act and interact within the world of 7th Sea.