Dark Conspiracy Core Rulebook (DC1) (1e)
Shapes that rip and tear. Shadows that live in corners. Windows in space and time that lead to realms of madness and decay. A dark lurking horror that feeds off the echoing anguish of a billion tortured souls. This is the center of a twisted¸ sinister conspiracy which threatens the very existence of all humankind.
Set in the near future¸ the world of Dark Conspiracy is dramatically altered from today and is fraught with peril and challenges. The Metroplexes¸ where most of the worlds population lives¸ are a blend of lawless gang turf and corporate fortresses ruled by men and women powerful enough to be above the law. The countryside is sparsely inhabited¸ its natives suspicious and violent. And increasing areas of countryside are turning into Demonground¸ from which few humans return.
When an ancient¸ brooding evil is released from its dimensional prison¸ humankinds worst nightmares come to life. What is the link between this sinister horror and the mysterious holes in the ozone layer¸ the rise of empathically aware humans¸ and the alien visitors from another star system?
Dark Conspiracy shares the same rules set as Traveller: The New Era and Twilight: 2000. Its of the genre I think of as Techno-Horror¸ a modern-day Call of Cthulhu¸ with inspiration from the X-Files TV series.