D6 Otherwheres Worldbook
D6 Otherwheres Worldbook: Another day¸ another world. Such are journies of the Worldcrossers -- beings just like all other humans and humanoids¸ but with the power to travel between worlds. And D6 FANTASY: OTHERWHERES gives rules and plot idaes for these beings¸ plus five fully realized worlds ready for exploring: * Kingdoms of the Central Sea: In a world of exotic sorcery¸ miracles fueled by countless thousands of prayer wheels¸ and hoodoo-casting shamans and witches¸ adventure awaits in the glittering capitals around the central ocean. There¸ adventurers build railroads across the Uttuk and Yarosev steppes¸ climb dragon-infested mountains of the Canaintacht¸ and explore the mysterious new lands of the Hlapa and Michixao. * The Land of Sylva: This world has been turned by its monarch into a giant nature preserve¸ with strange animals -- magical and mundane -- protected by law. Who dares leave the frightened villages to explore the wilderness teeming with life? * The End Times: This is the way the world ends -- slowly over a thousand years. The time is the Apocalypse¸ and you are here. * The Master Builders: In a world of mud-brick buildings¸ it is stone that is king. Do the people have the power and will to build mighty cities in this land¸ when creatures prowl the darker places and the ancient caverns where the gods once dwelt? * The World of Nevenmere: The pride of men who thought themselves gods unleashed great evils that had been locked away for ages. Now¸ the world is ever changed -- forest-loving fey flee their lands for the underground¸ much of humanity became nomads afraid to settle¸ and those who unlocked the wickedness remain in the deserts¸ ever waiting...