D6 Fantasy: Locations
Getting there is not more than half the fun. This book serves two functions for would-be fantasy architects. First¸ it's a how-to guide for those who want to make their own fantastic locations¸ with information for crafting cities¸ castles¸ and dungeons¸ plus advice for making them more realistic or more magical. Second¸ it's also a collection of ready-to-use locations¸ from castle dungeon to ruined temple¸ from treetop village to fantastic metropolis¸ from a keep in the clouds to an inner-mountain city. All locations come with the elements necessary to bring them alive¸ such as descriptions¸ maps¸ sample characters¸ adventure seeds¸ or the like. This book is designed to be useful to a variety of fantasy gamers and campaigns. Whether you're a gamemaster for a gritty historical game looking for a last-minute locale or a player whose character has dreams of building his own magical castle¸ D6 Fantasy Locations has something to offer you.
Getting there is not more than half the fun. This book serves two functions for would-be fantasy architects. First¸ it's a how-to guide for those who want to make their own fantastic locations¸ with information for crafting cities¸ castles¸ and dungeons¸ plus advice for making them more realistic or more magical. Second¸ it's also a collection of ready-to-use locations¸ from castle dungeon to ruined temple¸ from treetop village to fantastic metropolis¸ from a keep in the clouds to an inner-mountain city. All locations come with the elements necessary to bring them alive¸ such as descriptions¸ maps¸ sample characters¸ adventure seeds¸ or the like.
"This book is designed to be useful to a variety of fantasy gamers and campaigns. Whether you're a gamemaster for a gritty historical game looking for a last-minute locale or a player whose character has dreams of building his own magical castle¸ D6 Fantasy Locations has something to offer you.