CYBER D6 Core Rules and JOB#1 BREAKWATER
CYBER D6 is a one-page ruleset solo RPG. Set in the far future¸ you play as a RETRIEVER who works the Black Market¸ illegally entering into Corporate and Private MAINFRAMEs at the request of others to retrieve information of value. To play¸ all that is needed are this single page of rules and the MAINFRAME map¸ two 6-sided dice of different colours¸ a pencil and an eraser.
To play¸ your RETRIEVER moves through the MAINFRAME along DATA LINES. When a HUB is encountered¸ roll one d6 to discover the content and resolve as you search the MAINFRAME for the information defined in the JOB. Quick and easy to learn with fast and simple gameplay¸ CYBER D6 is an accessible and enjoyable Solo RPG set in a Cyberpunk world.
As more MAINFRAMES are added¸ your RETRIEVER will grow in skill¸ TECH and RES¸ enabling them to take bigger¸ more expensive and more dangerous JOBs.
JOB #1: BREAKWATER
The Breakwater Company is a highly regarded cargo transportation business. Their movement of a diverse range of shipments - from the removal of vast loads of waste into deep space to the most precious of Old World diamonds - is to an excellent standard¸ with the transportation and security staff of their vessels being vetted through a much publicised security procedure: the staff of Breakwater are beyond reproach. Yet rumours are rife that they have diversified into the illegal movement of CYBs¸ unregistered AI enhanced cyborgs for use on the Colonies. If evidence of this could be found deep within their MAINFRAME¸ then a RETRIEVER would not only earn a lot of money but also a decent amount of RES...
A Cyberpunk Solo RPG from
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