Story of Tarnia
WORLD OF TARNIA Welcome humble adventurer into the world of Tarnia¸ a world that goes against the tropes and focuses on the Roleplaying experience¸ and at the same time offers a very tactical combat system with lots of options and mechanics to exploit. In this world of four continents controversies can be found on all of its corners¸ despair¸ corruption¸ last for power and lots of dilemmas which aren't black or white. A Few Races Elves aren't the most kind of creatures¸ as they have enslaved almost the whole world and build the Tarnian empire upon slavery and war¸ and most races have pure hatred towards them. Dwarves on the other hand¸ were just nomads that killed the giants in their sleep to steal their underground built palaces and pretend that they created them from the start¸ basically rewriting history. Orcs aren't unintelligent beings that all they want is violence¸ but rather a peaceful tribe that lives in the tropical forests and has fallen victim of slavery from multiple sides. Celest who are half angels -none really knows how they received their celestial appearance- instead of being honored or appreciated they are being hunted down to be sold in the black market for good coins. Artifacts who were dead soldiers that died in the Great war and the Tarnian empire brought them back with mechanical parts and magic to create an army. Nazgul who are half undead created by the corruption that infests the lands of Tarnia after the Great war. A Few Classes Paladins who serve in the Knights Order also serve the Loyalists¸ enforcers of the laws of the Tarnian empire¸ and those that disagree with the regiment are thrown out of the order and are stripped of their ranks. Rangers have left their homes¸ mostly villages in the forests or in the Wilds¸ since the empire spread everywhere and made everything their property and forced them to pay taxes. With nowhere else to go they joined the Band of the Hawk¸ who are pirates that work for the crime lords and the black market. Gameplay The dices that you will be needing are d20¸ d6¸ d8¸ d10¸ d100 and 1d12. The game system focuses primarily on tactics and good use of your powers¸ rather than spamming the same attacks over and over or have a very limited amount of abilities to work with. As such¸ damages are fixed numbers rather than determining them with dices and the players have a variety of choices and mechanics to work with and can appropriately react in many situations even on low levels. For example¸ a Fighter level 5 has 20 weapon arts in his disposal and can use them not once per day but once per encounter! Another example¸ is an Elf Wizard level 5 who can have as many as 28 spells (20 spells from leveling up + 3 Magic Feats +5 spells because she is an elf)! And all that just in level 5! So players will never run out of things to do or feel underpowered¸ and the Game Master(GM) will never run out of possible encounters because his party didn't have the means to handle them.Note that this system might be overwhelming to newcomers in the RPG genre and so the GM should help the players and understand the mechanics well. Powers All spells and weapon arts in this system are called powers. Spells are magic that a spellcaster uses and weapon arts are fighting techniques that a class that fights with weapons or martial arts uses like fighter¸ rogue¸ monk etc. Powers are divided into those two categories¸ spells and weapon arts¸ and have Ranks from 1 to 5. Ranks are basically like levels for the powers and represent how strong they are. Also¸ all classes no matter if you are a wizard or fighter take the same amount of powers per level¸ therefore the game is balanced. Lastly all powers can be used once per encounter with some exceptions that are daily. Builds As previously stated the game offers a variety of choices be it spellcaster or weapon