The World of Darkness Core Rulebook (1e)
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few¸ however¸ can overcome their fear and dare to look deeper.
"The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror¸ where theme¸ mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation¸ task resolution¸ combat and any activity your character attempts as he delves into the shadows.
A modern horror RPG¸ the successor to a number of previous games including Vampire: The Masquerade¸ Werewolf: The Apocalypse¸ Mage: The Ascension¸ and other games. This is something of a revised edition¸ with the specific games appearing as world modules for this core rulebook. It uses a dice pool system¸ revised to roll a number of d10s based on attribute + skill + modifiers. Each result of 8-10 is a success¸ with a 10 giving an additional roll. Character creation is limited point-based¸ with a changed set of attributes and skills. It has a number of supplements that form semi-independent game lines within the same setting - Vampire: The Requiem (2004)¸ Werewolf: The Forsaken (2005)¸ Mage: The Awakening (2005)¸ Promethean: The Created (2006)¸ Changeling: The Lost (2007)¸ Hunter: The Vigil (2008)¸ and Geist: The Sin-Eaters (2009). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few¸ however¸ can overcome their fear and dare to look deeper.
"The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror¸ where theme¸ mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation¸ task resolution¸ combat and any activity your character attempts as he delves into the shadows.
Note: The new World of Darkness game line is now called Chronicles of Darkness¸ get the new core rule book from Onyx Path Publishing.
Where the Shadows Grow Long
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few¸ however¸ can overcome their fear and dare to look deeper.
Abandon Hope All Who Enter
The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror¸ where theme¸ mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation¸ task resolution¸ combat and any activity your character attempts as he delves into the shadows.
Note: The Black & White print editions of this book are not full-bleed. Because of printing requirements there is a small white border around the edge of the pages.
We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few¸ however¸ can overcome their fear and dare to look deeper. The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror¸ where theme¸ mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation¸ task