The Sin-Eaters (2e)
You are dead. You shuffled off this mortal coil¸ passed away¸ bought the farm¸ or any of a thousand other quaint metaphors we use to avoid staring into the face of our own mortality.
You are not dead. Something else was more important ‐ you didn't have time to lie quiet in your grave¸ you had things that needed doing. And on the cusp of dissolution¸ at the crossroads of this world and the next¸ you met something that felt the same way.
Now you walk the world with living flesh and dead eyes¸ eyes that can't help but see the plight of the for gotten shades that huddle just beyond the light. Stalked by Reapers¸ devoured whole by the eaters of the dead¸ summoned and bound by necromancers¸ they are your people¸ and they are suffering. Pulled between your own Burden¸ the half-remembered humanity of the monstrous ghost to whom you are Bound¸ and the cosmic injustice of the Underworld¸ where will you stand?
This book contains:
- The complete rules for playing a Sin-Eater in the Chronicles of Darkness¸ including systems for organizing and directing the efforts of large-scale organizations like Sin-Eater cults or organized-crime families.
- Burdens¸ krewe Archetypes¸ and a host of unique powers to create your Sin-Eaters and the strange death-cults they build.
- Example settings from across the globe and history¸ from the tumult of Washington¸ D.C. in the 1960s to medieval Carcassone to present-day Beijing.
- A detailed look at the Underworld and its denizens¸ from the terrifying Kerberoi to the never-born Chthonians.