Chivalry & Sorcery
A fantasy-genre role-playing game¸ based on medieval Europe with the addition of elves¸ dwarves¸ etc. The original uses a complex system with skills and level-based advancement¸ including an involved combat system. The complex magic system mixes fantasy magic like fireballs with authentic alchemy¸ witchcraft¸ and enchantment. Mages must spend time enchanting materials and tracking degree of enchantment.
The 3rd edition introduces a unified mechanic (the ""Skillscape"" system) using 3d10: a percentile roll under skill for success¸ and a ""crit die"" determines quality of success/failure. There are min and max chances of success¸ but skill below min or above max counts by modifying the crit result. The ""Light"" rules are a simplified version of the 3rd edition rules (in a 40-page booklet). - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim"