Magic Items (3e)
Grandiose magical artifacts can generate lots of action and excitement. Huge brooding idols¸ lost altars of dark intent¸ rune-carved swords destined for Dragon slaying-such items often form the background to campaigns¸ and make an occasional appearance in the hands of a player character. Items have other vital uses: the GM can use an empowered object as a goal¸ something the characters strive for or seek to d e stroy. An item taken from a slain enemy can serve as a reward for valor. Players can consult a seeing-stone to gain information which leads to a whole new scenario or campaign.