Champions Now
Forty years ago¸ Champions: the Super Roleplaying Game was inspired by off-the-leash newsstand comics full of weird and headstrong creators. No one knew where a story was going¸ and what "heroic" meant changed constantly. That's why it was the first role-playing game to hand you and a few friends a creative studio¸ rather than a constructed genre package. This book presents an exploration of those first-generation texts as envisioned and redesigned by Ron Edwards¸ long-time Champions player¸ co-founder of the Forge¸ publisher at Adept Press¸ and author of diverse role-playing games. It contains all of the rules you need to create and play any hero and villain you can think of¸ procedures for the Now so your play-experience is a cutting edge rather than a railroad; and a nonstandard¸ in-depth examination of superhero comics informed by professionals and insiders. Like the original game¸ this one isn't a setting or a quantitative breakdown of a genre. It's for your own superhero comics experience. However you want it! Silly or not silly¸ cool or not cool¸ retro or contemporary¸ appropriate or inappropriate¸ safe or edgy¸ relevant or not relevant. Never mind what some franchise pays for¸ what a fanbase demands¸ or what the experts pontificate about. This is your studio. Let's see what you make with it! Zip file includes PDF¸ MOBI¸ and ePUB versions of the book¸ as well as a character sheet. Also attached are error corrections supplied after publication by Superverse publisher Aldo Regalado shortly after publication.