MODES: Object Quality System (for use with the Cepheus Engine Core Rules)
Any object in your world can now have MODES ¸ five qualities describing its maintainability¸ operation¸ design¸ extensibility¸ and security. By giving an object MODES¸ you give it additional character. Is it more likely to break down? Is it easier to use? How hard is it to adapt or reconfigure? Inside¸ find: Descriptions of the five MODES. Rules to generate them quickly. How to use MODES in play. Special rules for breaking down systems with many subcomponents. How to price objects with MODES. Simple rules for PCs to discover an object's MODES. 20+ templates (like "well-maintained") to quickly apply MODES to an object. These five pages of Open Content are for use with the Cepheus Engine core rules¸ or other fine 2D6-based science-fiction role-playing games.