MECC2 - Nefford an Beyond
MECC2 - Nefford and Beyond continues the exploration of Karaccia¸ this time shifting from the northern part of the valley to the southern. After generally exhausting the adventure opportunities near the town of Brink¸ those looking for further fame and glory would be wise to head south to the large town of Nefford.
Within¸ the Castle Keeper will find all the information they need to run adventures in and around Nefford. There's a brief history of the town¸ information on the two powerful families who hold the most sway¸ descriptions of some of the more important points of interest¸ side quests and adventure hooks revolving around the town and its inhabitants¸ and maps of the area. This is followed up by three adventures¸ Trouble in Southshore¸ They Came From Wood's Hollow¸ and The Woe of Gul Nalore.
For a group of 4-6 new PCs.
In the first¸ a simple bounty on orcs turns into a game of tribal politics with the PCs trying restore an ages-long truce which has been disturbed. The second involves boat-stealing lizardmen. Finally¸ the PCs will be hired by a town of elves to help with a "dragon” problem¸ and then gets caught up with a talking wyvern¸ ninja turtles¸ and evil serpentmen in a lost temple (oh my!). .
Written for Troll Lord Games' Castles & Crusades RPG¸ but easily ran with your OSR flavor of choice with minimal effort.
Castles and Crusades ® is a product of Troll Lord Games©