Castle Oldskull: City State Encounters (5e)
Assassins with envenomed daggers
Sworn to exact the ultimate price...
Veiled ladies of the evening
Beckoning you on with painted eyes...
Elegant nobles seeking adventure¸
Beasts and thieves lurking in alleys¸
Reavers and monsters stalking the rooftops¸
Crime lords¸ madmen¸ witch hunters¸ gladiators¸
All sharing secrets in an endless labyrinth
Of arena and abattoir¸ temple and tomb¸
A thousand and one nights' exotic tales
Awaiting your discovery...
Does this sound like the fantasy city-state of your dreams¸ the gateway to all adventure? Or would you rather tell your players¸ "Okay¸ you guys heal up in town for thirty-six days¸ and nothing really happens."
Urban adventures are one of the most arduous challenges for the harried Game Master. The CASTLE OLDSKULL CITY-STATE ENCOUNTERS supplement will help you to turn the most boring part of your role-playing game into the most intriguing. Make your fantasy city come alive as never before.
This book includes a colossal repertoire of urban adventure options¸ with special features including: full daytime and nighttime encounter matrices¸ 230+ urban events¸ 70+ justifications for urban monster encounters¸ 160+ beast and monster encounters striated by urban rarity¸ 150 person types for general encounters¸ 85+ food and drink vendor types¸ 20¸000+ different guardsman and watchman troops¸ 470+ shop and merchant types¸ a full noble encounter system¸ 80+ official titles¸ 160+ "adventure hook" encounter twists¸ 60 street types¸ 300 non-shop city locations and buildings¸ and customized encounters which illustrate the use of these systems¸ so that you can create fully detailed mini-adventure encounters for the life of your campaign. All told¸ the tables¸ systems and options in this book can be used to create over 3 billion unique city encounters. You will not find a more complete system elsewhere in all of gamedom.
So which do you prefer? An offhand description of urban boredom¸ or a lifetime of urban adventure? Choose wisely¸ imagine¸ adventure and explore. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints¸ Only the Finest Works of Fantasy. (33¸000 words¸ 276 pages.)