Cartoon Action Hour RPG
An RPG designed to emulate the action-adventure cartoons of the 1980s¸ such as Thundarr the Barbarian¸ Transformers¸ G.I. Joe¸ and so forth. Character creation features an open-ended system for designing special abilities such as magic¸ psionics¸ gadgets¸ etc. Action resolution uses stat + 1d12 vs difficulty. It also includes genre rules for features like after-show messages (""...and knowing is half the battle"")¸ character advancement between ""seasons"" of the series¸ and so forth. - A description from https://darkshire.net/jhkim/rpg/encyclopedia/ with kind permission of John H. Kim
You can roleplay your favorite 1980's action cartoon or make up your own series using the Cartoon Action Hour RPG. You'll get rules for creating '80s action cartoon characters¸ animal companions¸ transforming robots¸ vehicles¸ etc. plus¸ the series book¸ Iconia¸ detailing the world of the Warriors of the Cosmos¸ a He-Man-like world with stats for the main heroes and villians and templates to create your own heroes. The 192-page perfect bound book is jam-packed with cartoon goodness! * An innovative system that allows you to create literally any power¸ spell¸ vehicle¸ gadget¸ weapon¸ magic item¸ animal companion or racial ability that you can dream up. * A fast and furious combat system designed to capture the spirit of the retro-toons. * An extensive Game Mastering section crammed full of advice for making your games feel like the cartoons of the '80s. * A chapter containing optional rules¸ enabling players and GMs to fully customize their CAH experience. * Five ready-to-run series and 23 series seeds that are just begging to be fleshed out. * An entire sourcebook entitled 'Iconia' that gives players and GMs everything they need to play in the radical 'Warriors of the Cosmos' series. That's right¸ you get two books in one! * An 11-page mini-comic by Cynthia Celeste Miller and Jared Brown.