Carbon Grey The RPG - Foes and Factions expansion
Foes & Factions: Dossiers from the Front
They say knowing your enemy and the battlefield before the fight can mean the difference between victory and defeat. Expand your knowledge of the Carbon Grey Universe by adding the Foes and Factions within to your game. This book is filled with world lore and even more stats for allies and foes. Now your favorite PCs can interact with characters made famous from the Carbon Grey Graphic Novel. Foes & Factions contains 14 iconic characters¸ 15 new NPC types¸ 4 new Axis Powers¸ 14 locations of interest¸ an espionage mission generator¸ and 8 new Groups¸ Factions¸ and Forces to add to your the Carbon Grey RPG campaign. This book uses the D6MV Magnetic Variant of the classic West End Games D6 System and requires the Carbon Grey Role Playing Game Core Rulebook to play.
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Survive the grimness of trench warfare. Dare to soar the deadly skies. Master the art of espionage to uncover the secrets of your enemies. Navigate the social hierarchy and underhanded dealings of both the nobility and the underworld. Learn to manipulate the strange powers that affect the very reality of the world around you. This is CARBON GREY.
Built on the time-tested legacy of the D6 System by seminal developer West End Games ¸ players will be able to dive into the world of CARBON GREY quickly and easily through the new " Magnetic Variant (D6MV) " Rule Set. Taking full advantage of the unique and popular "Wild Die” feature¸ adventures in CARBON GREY will be as thrilling and cinematic as players dare to imagine.
For the full force action of this war-torn world¸ you'll want to get your hands on the Deluxe Boxed Set Edition featuring 21 detailed miniatures (between 32-90mm)¸ 24x36" battle maps¸ 140 enemy and asset cards¸ dozens of tokens and map markers¸ custom D6MV dice in three unique colors¸ and a sturdy casebound GM screen .
The Core Rule Book (sold separately) features twenty-four unique character archetypes ¸ gifting you with talents and abilities you choose to make your presence unique and indispensable to uncovering and perhaps stopping the hidden machinations manipulating world events. Navigate the treacherous water of nobility as a Sovereign or Free Lady . Silence opposition as a deadly Royal Operative or Reluctant Mentor . Own the battlefield as a Trench Fighter or rule the skies as a Dogfighter . Navigate the underworld as a Moonlighter or Master Spy . Or walk the edge of reality as a mystical Dharman Adept or sentient Fenris Wolf .
With over 50 enemy and monster types to encounter¸ there is much to discover in the world of Carbon Grey...
The Carbon Grey Role-playing Game is the first to use the Magnetic Variant (D6MV) of the classic D6 System tabletop role-playing game rules by West End Games ¸ rewinding the system back to its classic roots and streamlining it for a modern audience.
Rules variations unique to the Magnetic Variant of the system include Genre Defined Attributes ¸ Streamlined Skills ¸ and Character Quirks and Obligations .
Space/time in Carbon Grey is bent-apply too much pressure and it will snap. We've added a special Wild Die to represent this element of chaos to the game-chaos that can cause Continuity Surges¸ Flux Effects ¸ and more.
For more information¸ visit www.carbon-grey.com.
Foes & Factions: Dossiers from the Front
They say knowing your enemy and the battlefield before the fight can mean the difference between victory and defeat. Expand your knowledge of the Carbon Grey Universe by adding the Foes and Factions within to your game. This book is filled with world lore and even more stats for allies and foes. Now your favorite PCs can interact with characters made famous from the Carbon Grey Graphic Novel. Foes & Factions contains 14 iconic characters¸ 15 new NPC types¸ 4 new Axis Powers¸ 14 locations of interest¸ an espionage mission generator¸ and 8 new Groups¸ Factions¸ and Forces to add to your the Carbon Grey RPG campaign. This book uses the D6MV Magnetic Variant of the classic West End Games D6 System and requires the Carbon Grey Role Playing Game Core Rulebook to play.
=============
Survive the grimness of trench warfare. Dare to soar the deadly skies. Master the art of espionage to uncover the secrets of your enemies. Navigate the social hierarchy and underhanded dealings of both the nobility and the underworld. Learn to manipulate the strange powers that affect the very reality of the world around you. This is CARBON GREY.
Built on the time-tested legacy of the D6 System by seminal developer West End Games¸ players will be able to dive into the world of CARBON GREY quickly and easily through the new "Magnetic Variant (D6MV)" Rule Set. Taking full advantage of the unique and popular "Wild Die” feature¸ adventures in CARBON GREY will be as thrilling and cinematic as players dare to imagine.
For the full force action of this war-torn world¸ you'll want to get your hands on the Deluxe Boxed Set Edition featuring 21 detailed miniatures (between 32-90mm)¸ 24x36" battle maps¸ 140 enemy and asset cards¸ dozens of tokens and map markers¸ custom D6MV dice in three unique colors¸ and a sturdy casebound GM screen.
The Core Rule Book (sold separately) features twenty-four unique character archetypes¸ gifting you with talents and abilities you choose to make your presence unique and indispensable to uncovering - and perhaps stopping - the hidden machinations manipulating world events. Navigate the treacherous water of nobility as a Sovereign or Free Lady. Silence opposition as a deadly Royal Operative or Reluctant Mentor. Own the battlefield as a Trench Fighter or rule the skies as a Dogfighter. Navigate the underworld as a Moonlighter or Master Spy. Or walk the edge of reality as a mystical Dharman Adept or sentient Fenris Wolf.
With over 50 enemy and monster types to encounter¸ there is much to discover in the world of Carbon Grey...
The Carbon Grey Role-playing Game is the first to use the Magnetic Variant (D6MV) of the classic D6 System tabletop role-playing game rules by West End Games¸ rewinding the system back to its classic roots and streamlining it for a modern audience.
Rules variations unique to the Magnetic Variant of the system include Genre Defined Attributes¸ Streamlined Skills¸ and Character Quirks and Obligations.
Space/time in Carbon Grey is bent-apply too much pressure and it will snap. We've added a special Wild Die to represent this element of chaos to the game-chaos that can cause Continuity Surges¸ Flux Effects¸ and more.
For more information¸ visit www.carbon-grey.com.