Capes & Cowls
Capes & Cowls is a rules-light tabletop roleplaying game about Super Heroes. One player is the Narrator who controls The City¸ its Citizens and the Villains within. The other players take on the role of Super Heroes of their own design¸ sworn to protect and defend The City. The game can be set up in a few minutes and played as a one-shot for an evening of fun¸ or as an ongoing campaign where the heroes work and grow together to thwart Villain after Villain. All you need to play are this rulebook¸ some 6-sided dice (D6)¸ pencils & paper¸ a couple of friends and about an hour. You might like this game if: You're looking for a tabletop RPG to play with your kids. We've tested this game with players as young as 5. You're interested in tabletop RPGs but are intimidated by other systems with lots of rules. All the rules for Capes & Cowls are covered in 8 pages. You're an experienced RPG player looking for a "change-of-pace" game that's simple and light-hearted. Beyond the rules¸ this book also contains the following: