The Book of Magecraft (2e)
Magic permeates the very air¸ earth¸ and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers¸ advisers¸ and kings whose spells can affect the destinies of thousands. This 128-page book contains everything players and Dungeon Masters need to make wizard characters more distinctive¸ mysterious¸ feared¸ and true to the BIRTHRIGHT setting. Inside are details on: The secrets of sources and ley lines. Strategies for building and maintaining a magical domain. Spells unique to Cerilia¸ including new conventional spells¸ realm spells¸ and war magic. Cerilian magical items and Mount Deismaar artifacts. The status¸ philosophy¸ and role of wizards in each of Cerilia's spellcasting cultures. The unique magician character class and the study of magic in Cerilia.Near-mythical creatures said to grant boons to wizards fortunate enough to encounter them. Warriors¸ priests¸ and rogues beware: The wizards of Cerilia have come to power!
Magic permeates the very air¸ earth¸ and sea of Cerilia - yet escapes the mastery of all but a rare few. Those who control the continent's magical energy can call upon forces incomprehensible to the rest of its inhabitants. These powerful figures are Cerilia's wizards: adventurers¸ advisers¸ and kings whose spells can affect the destinies of thousands.
"This 128-page book contains everything players and Dungeon Masters need to make wizard characters more distinctive¸ mysterious¸ feared¸ and true to the BIRTHRIGHT setting.