Naval Battle Rules: The Seas of Cerilia (2e)
Regeln für Seeschlachten und Kämpfe mit Schiffen
Otto van Riede¸ captain of the Brechlen¸ fixed his gaze on the pirate cog that fled before him. He'd combed the Krakennauricht for a week¸ searching for the Icedrake¸ and now he intended to run her to ground. His lookouts had sighted the cog an hour after sunrise¸ beating her way into the bitter north winds. Van Riede had immediately turned in pursuit. Now the cog was only three or four cable lengths ahead and quickly racing into dangerous shallows. Van Rided smiled; the pirate vessel would have to turn and fight or run herself aground. 'Sound general quarters¸' he ordered. 'Archers to their stations! Clear the catapults! And ready a boarding party!' As his officers and crew clattered to their stations¸ readying the Brechlen for a fight¸ van Riede folded his arms and nodded. 'Keep an eye on her¸ helm. She'll be turning any moment now....'
Every land in Cerilia depends on the sea for military strength and trade. Many times¸ the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler. This supplement expands the BIRTHRIGHT domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean¸ Khinasi¸ and Rjurik kingdoms as guidelines to tailor fleets to meet the needs of their own domains. Special maps illustrating the maritime areas surrounding Cerilia make it easy to add a naval dimension to any campaign.
The BIRTHRIGHT Naval Battle Rules contain: The Seas of Cerilia¸ 16-page book detailing the rules for naval battles in the BIRTHRIGHT game¸ including sea movement¸ ship types¸ naval armament¸ sea trade routes¸ and battles on the water. A set of 51 naval War Cards featuring game statistics for the vessels of all the lands of Cerilia¸ as well as special wind cards governing movement at sea¸ and cards describing naval war magic. Counters for indicating crew capacity and ship movement rate. A full-color¸ poster-sized naval battle mat for ship-to-ship combat. These naval battle rules first appeared in the Cities of the Sun campaign expansion. If you already own that product¸ it is not necessary to purchase this one. Add the excitement of naval combat to every BIRTHRIGHT campaign! Suitable for all levels of play.
Every land in Cerilia depends on the sea for military strength and trade. Many times¸ the quality of a regent's fleet and the naval power at his command prove the deciding factors in his success or failure as a ruler.
"This supplement expands the BIRTHRIGHT domain and War Card rules to handle sea travel and combat. Players can use the sample navies included for Anuirean¸ Khinasi¸ and Rjurik kingdoms as guidelines to tailor fleets to meet the needs of their own domains. Special maps illustrating the maritime areas surrounding Cerilia make it easy to add a naval dimension to any campaign.