Cities of the Sun (2e)
Ever since throwing off the yoke of Anuirean rule centuries ago¸ the land of Khinasi -- the Sun Coast of Cerilia -- has been a land of promise for bold adventurers. Here sea means life¸ the city-state means power¸ and the working of true magic is the most honorable profession of all.
CONTENTS: 96-page book¸ fold out map¸ 6 cardstock accessory sheets.
Sailors of fortune¸ dealers in danger. Sunlight glinted off the chill blue waters of the Krakennauricht. The lapping of waves against the merchant trader's hull to lull the roundship's crew into relaxing their attentions¸ but these sailors were too seasoned to give their enemy that advantage. Pirates¸ deep-sea denizens¸ and especially the abominable Kraken could decimate an unwary crew before they could even load a ballista. A shout from the crow's nest turned all eyes to the east. 'Pirate ship rounding the isles!' Every sailor hustled to battle stations. But the next cry chilled the blood of even the oldest mate. 'Something in the water to starboard! Sturgeon...no! A tentacle! Ready ballistas! It's the Kraken!' Wrapped along the shoreline of the Krakennauricht¸ the nations of Brecht?r thrive on - and are challenged by - their relationship with the waters of Cerilia. Undisputed masters of the sea¸ the Brechts have carved out a niche as merchants¸ traders¸ and seafarers¸ avoiding imperialism of the Anuireans and the predations of the awnsheghlien. The Brecht ports promise a steady flow of heroes¸ villains¸ goods¸ information¸ and oppurtunities. Wheter characters are looking for adventure¸ a place to disappear¸ lands to conquer¸ or magic to control¸ they'll find it here - if pirates¸ monsters¸ and double-crossers don't find them first!
This expansion to the BIRTHRIGHT campaign setting includes: Havens of the Great Bay - 96 pages of history¸ geography¸ political alliances¸ major characters¸ and traders and seafarers of the Krakennauricht. A full-color poster map of the realms surrounding the Great Bay. 110 War Cards of new Brecht¸ elf¸ halfling¸ and humanoid armies. Six cardsheets of important Brecht locales and player aids.
Honor¸ magic¸ and the open seas. As far as one could see¸ ships closed menacingly¸ and warriors swarmed across enemy decks. Smoke tinted red by the dying sun shrouded the misty sea. The attacking seamen raised an unholy clamor¸ and the stench of flaming pitch stung the eye. Through it all¸ el-Arrasi stood proudly at the helm. When his vessel drew alongside the Anuirean flagship¸ he was first to leap to the enemy decks¸ sword drawn. In the fight that followed¸ none could stand against his relentless onslaught. And as the sun slipped beneath the waves¸ he palced his scimitar at the admiral?s throat and forced his yield. El-Arrasi had at last defeated the Anuirean Empire?s great armada¸ breaking the Iron Throne's power over his people. -Historian Boran el-Dussein¸ in Victories of el-Arrasi
Ever since throwing off the yoke of Anuirean rule centuries ago¸ the land of Khinasi - the Sun Coast of Cerilia - has been a land of promise for bold adventurers. Here the sea means life¸ the city-state means power¸ and the working of true magic is the most honorable profession of all. The remnants of the ancient Masetian civilization keep watch over the new culture grown up in its place. The land?s many monster lords¸ called awnsheghlien¸ keep watch too - with a more sinister purpose in mind.
This expansion to the Birthright campaign setting contains: * New rules for war and trade at sea! * Portraits of each domain in Khinasi including complete naval information for both Khinasi and Anuirean lands! * Over 100 new War Cards including new ship cards for all the Cerilian powers! * A Battle Mat for resolving naval battles
Ever since throwing off the yoke of Anuirean rule centuries ago¸ the land of Khinasi - the Sun Coast of Cerilia - has been a land of promise for bold adventurers. Here sea means life¸ the city-state means power¸ and the working of true magic is the most honorable profession of all. The remnants of the ancient Masetian civilization keep watch over the new culture grown up in its place. The land's many monster lords¸ called awnsheghlien¸ keep watch too - with a more sinister purpose in mind.