Beta Maxxthulhu AE
Learned people say that books can lead one's mind to places it would never have ventured before. As I write this book of my own adventures¸ here in the lavender garden of St Michael's Asylum for the Mentally Ill¸ I am eminently qualified to confirm that it is no pithy aphorism. The things of which I read would send the hair of most grown adults alabaster white¸ and take ten years from their life. Writing them down¸ so my Doctor has told me¸ will be a way to take these things from the nightmares of my psyche and give them a form that is ordinary and thus rendering them impotent. I don't know if my learned Doctor knows just what he is asking but I shall try it anyway as no amount opium or snuff has proven enough to end the iron hold of the things I have seen¸ heard¸ smelled¸ tasted¸ and touched. It all began with a presumed innocent trip to the library at Oxford University... Beta Maxxthulhu is a Weird Tales genre game set in a loosely defined 19th Century European setting using the Beta Maxx Engine. It is a light rules engine intended to give a combination of support structure but plenty of scope to solve the problems before the players in a variety of ways. Beta Maxxthulhu includes a new set of mechanics based upon "Fracture" and "Psychoses". Encountering the Weird risks fracturing your understanding of the world¸ it risks Fracturing the world you perceive¸ and if fractured badly enough the way your mind responds is to develop a Psychosis. While a psychosis may immediately seem like a harmful effect for a Character¸ it can have your character be the only one who can resolve the situation. This book includes an unpolished edition of the game¸ as hinted by the "Ashcan Edition" edition name. So any feedback you have about the game would be greatly appreciated.