The Growing Conflict
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The conflict grows as new types of Pilots emerge¸ new types of Squads appear¸ and new Factions are born!
This supplement for Beam Saber features new ways to play including 9 new Pilot playbooks¸ 2 new Squad playbooks¸ and rules for forming and managing a Faction.
The new types of Pilots include:
- The Artificial who finds strength in having been created for a specific purpose.
- The Captain who commands fire teams of NPCs.
- The Forewarned who is a knowledgeable seer.
- The Hero who is the symbol for a cause greater than themself.
- The Hive who is a psychic entity dispersed among bodies.
- The Proxy who uses their digital existence to find secrets.
- The Rookie who brings foolish hope to the battlefield.
- The Transformed who has an Other within them¸ allowing them to fight without a vehicle.
- The Tuner who perfects their vehicle to their exacting desires.
- The Wielder who is an arm that holds The Weapon.
- The Academy who are the next generation.
- The Crew who are bound by their shared Cause.
- The Dismounted who are forgotten grunts.
- The Double Agents who live secret lives to work for the enemy.
- The Hunted who are on the run.
- Replacing your Direct Superior.
- Forming an entirely new Faction.
- Faction scale Entanglements.
- Assigning subordinate Squads to Missions.
- Working to stay inside of your Faction's Leadership.
