Crusaders of the Amber Coast (BRP)
It is the year 1206 AD. In the city of Riga¸ a Christian outpost in the pagan lands of the frozen North¸ Prince-Bishop Albert founds the Brotherhood of the Sword to subjugate the pagans and convert them to the True Faith. Knights¸ friars and colonists from all over the Empire move towards the Baltic Sea to find forgiveness for their sins and commodities for their trade¸ as the Baltic coast is home to the strangest of the precious stones: Amber. The age of the Northern Crusades has begun. The path to virtue¸ glory and riches lies in front of your heroes¸ but countless enemies stand between them and their goals: the ruthless Lithuanians of Archduke Mindaugas¸ the Mongol raiders of Genghis Khan's Golden Horde¸ and emerging Russian Princes like young Aleksandr Nevskij. And in the deep woods and dark marshes of the Baltic Coast¸ fantastic creatures and ancient deities await.
"This book contains all the information required to run your Northern Crusade game¸ including magic rules for the Christian crusaders and the pagan druids and witches¸ as well as game statistics for creatures of the Baltic folklore. Create your own scenarios¸ with your heroes siding either with the Crusading invaders or with the Baltic natives¸ or play through the included campaign that spans over several years of game time and takes you through the most important events of the Baltic epic.