Taverns¸ Inns¸ and Taprooms: In Hell
Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers¸ devils¸ and hapless doomed mortals can kick up their feet¸ have a pint of ale (or larvae ichor¸ no judgement)¸ and mingle with those willing to sell their souls and the fiends willing to take them." This PDF is designed for use with the officially released BALDUR'S GATE: DESCENT INTO AVERNUS adventure! There are three new¸ unique locations on Avernus and Dis¸ the second layer of the Nine Hells. Each one is populated with NPCs¸ quests¸ new magic items¸ services¸ and other amenities that may help a dowtrodden group of adventurers to survive for one more day. Though they may not have the lavish offerings of the Wandering Emporium¸ they are incredibly unique and styled to fuel additional hours at your gaming table. 50 hellish trinkets¸ 8 new magic items ranging form uncommon to legendary¸ 13 exotic infernal beverages¸ and even *whispers* powerful narcotics are on offer for the right price inside these corrupted pages! " Each location comes with a variety of quests tied to the NPCs¸ the material in this supplement can easily add 10 or more hours to a campaign set in hell. A lot of attention is paid to the fiendish menus and the handouts provided are of excellent quality. Definetly worth a buy!" - K.R. "I love¸ love¸ love the interesting locations and the uniqueness put forth in this module. These areas are incredibly detailed and provide wonderful quests to add to DIA or really any adventure that happens through Avernus... an absolute joy to read and I cannot wait to introduce a hellish party to any of these!" - J.M.C Incredible Locations! Unique. The three locations take you on a sweeping jaunt around the first two layers of Baator. A tavern run by a gastronomic fiend¸ an inn on the back of a monolithic creature¸ or a taproom run by hunted adventurers - take your pick or use all three. Populated. Each Tavern¸ Inn¸ or Taproom has been filled with fully formed NPCs with specific jobs¸ attitudes¸ and a variety of quests for your adventuring party to see to. Care was given to ensure that all manner of peoples were represented within these pages; even DEVILS know to use your chosen pronouns. Over two dozen servants¸ proprietors¸ peddlers¸ allies¸ and villains ensure you don't run out of options while on vacation in Hell! Cost. Each establishment is rated on a 1-5 scale to be visible at a glance¸ along with the quality and style of atmosphere¸ lodging¸ food¸ and entertainment on offer. Bartering is prevalant in Baator and this PDF make use of gold¸ silver¸ magic items¸ and the enigmatic soul coin. Full Menus. Each location is given a full menu of at least 16 items to choose from including breakfast¸ dinner¸ dessert¸ snack foods¸ wine¸ mead¸ beer¸ ale¸ and exotic liquors! Thanks to Carina Tous¸ every Tavern¸ Inn¸ and Taproom comes complete with a 1-2 page printable handout with various options on offer! Finding food that doesn't taste like a nupperibo's leavings will be hard without licensed dealers in all things edible. Your players' characters will want to have a decent meal every once in a while; why not enable them? Robust Amenities. Far more than a spot to get drunk or sleep the night away¸ each location has a set of useful and unique amenities to choose from¸ including: spellcasting services¸ cartography¸ hell hound training¸ and access to nearly unlimited lore! Delightfully (and Disgustingly) Boozy. 13 unique alcoholic beverages ensure your party will never ask for a pint of "stout dwarven ale" while in Hell. Will they need to trim off their fingernails for a Lava Bowl or host a posterboard presentation for a bottle of Muse ? Maybe they should stick to coin - only those with an iron st