The Lurker's Guide to Telepaths (2e)
One of the defining features of the Babylon 5 universe¸ the existence of telepathy is a source of consternation¸ conflict and power for all the sentient races of the galaxy. Humans legislate it¸ Minbari wrap it in religious rituals¸ the Brakiri sell it and the Narn want it with a desperate hunger. For all its subtlety¸ the one thing that no one can do is ignore it.
"The Lurker's Guide to Telepaths covers every race from Abbai to Zanderian¸ looking at what it is like to be a telepath in each culture. It also contains a history of important telepathic events in the galaxy and a section on telepathic experiments¸ their effects and their side effects.
"There are new feats¸ new telepathic abilities¸ new prestige classes and a few fan favourites updated for the second edition rules. Whether you are playing a manipulative Centauri Mindhawk or a blunt Drazi telekinetic¸ or if you are looking to create a dangerous telepathic adversary for your players¸ you will find the options you are looking for inside these covers. There is even a chapter covering what mundanes can do to protect themselves from telepathic threats.