Under the Mountain
The rulebook is the first half¸ including the same page numbers for easy coordination with the players. The second half is a collection tools and essays to expand your game. Involve player creativity and decisions to design settlements ruled by the clanhome¸ neighboring factions¸ the clan ruler¸ mountain roads¸ and more. Descriptions of traditional dwarven practices including naming conventions¸ sports¸ relationships¸ enchanted weapons (as well as more sets of runes). Base plots around character skills¸ use the mission generator¸ randomize ideas for what characters were up to while their players weren't around¸ use loot generators (for cash¸ valuables¸ and magic)¸ add rules for playing elves and humans¸ and more.