Arduin II (aka: Compleat Arduin books 1 & 2)
The wait is over...
Here is Arduin¸ the renowned fantasy role-play system¸ totally revised and reorganized. This is both volumes of the "Compleat Arduin¸" it contains book 1 rules and book 2 resources.
Step-by-step character development¸ with three complete examples. A modular format¸ allowing use of part of the system with many other popular role-playing systems. More than two dozen fully-developed character classes. Twenty-two distinct character races. Comprehensive conventions for handling the development of split-class characters. New¸ simple and fair rules for awarding experience. Comprehensive rules for the use of magic. A complete description of the Arduin Battle Factor combat system¸ including all you need to conduct realistic melees. Over 125 melee and missile weapons¸ including random critical hit and fumble modifiers. Over 50 different kinds of armor. Rules for a variety of firearms¸ including pistols¸ rifles¸ automatic weapons¸ muzzle-loading cannon¸ modern artillery¸ and energy weaponry. A new¸ simpler system for sequencing combat. Price lists for most anything your character might want or need.
...and much¸ much more to include bonus materials such as as the errrata¸ Doomguards¸ Arduin Courier Service¸ Travel in Arduin¸ The Art of the Deal¸ Multiversal Trading Company¸ Highwaymen & Slaver Classes.
This was the first real attempt to get all of the Arduin rules into a cohesive easy to use book. Put together by Mark Schynert to carry on the Arduin torch for David A. Hargrave and at the time Grimoire Games. A difficult task indeed. This verison of Compleat Arduin is provided in the way it was presented originally in 1992¸ only the cover and title were changed.