Sorcerous Power
In a world with fantastic elements¸ magic can come in many forms. Some magic users hone their skills through long practice and rote¸ earning their mastery through dedication. Others gain their magic from a deity¸ learning to align their goals with their divine benefactors to such great extent that they can perform miracles. Still others might pull at the very strings of reality or bargain with strange and powerful beings to grant them magic or perform magic on their behalf. This book is about a different category. This book is about those magic users whose power wells up from their very being¸ so infused with energy that they create effects by little more than sheer willpower and focus. Presented within are three new classes using an all-new mechanic meant to represent this more native approach to magic¸ a new spellcaster to replace the sorcerer in the Player's Handbook¸ new archetypes for the barbarian and the monk¸ and a new option for warlocks' pact boon. It also includes 9 new spells and 12 new magic items. The Classes: The Arcanist: A magical experimenter who modifies spells as needed. The Cultist: A warrior in service to an otherworldly being who uses special rites to infuse themselves with sorcerous power. The Theurge: A sorcerer born with innate divine power¸ who draws further power from a calling. The Wilder: A sorcerer who draws on inherent power derived from a potent magical bloodline.