Mastering Iron Heroes
A Rules Expansion by Mike Mearls
This is a must-have book for DMs and players who want to get the most out of the high-octane variant action fantasy rules of Monte Cook Presents: Iron Heroes. The book's in-depth rules discussion teaches you not only how to use the rules of the game¸ but how to change them.
These pages include new options and ideas for existing rules¸ expansions of some concepts presented in Iron Heroes¸ and all-new material to supplement your Iron Heroes games. The useful design commentary helps you run a successful heroic combat character or campaign by showing you how every change can alter the nature of the game and offering suggestions of how best to apply them. Now you can see how the system really works!
Cover art by Jeremy Jarvis
Iron Heroes Home Page
This book pulls back the hood and explains the systems behind the Iron Heroes variant rules. More than a simple game master's guide¸ it is an owner's manual that gives you all the design tools they need to run a successful heroic combat campaign or character.
"All-new rules concepts include villain classes¸ combat zones¸ alternate experience and reward systems¸ alternate methods for generating ability scores and even magic items!
"In-depth rules discussion and commentary on such topics as characters in the campaign¸ terrain effects¸ wealth¸ and combat teach you not only how to use the rules¸ but how to change them. The book's direct¸ engaging style pulls back the game designer's curtain and lets the DM see how and why the system works.
"This is a must-have not only for every Iron Heroes DM¸ but also for gamers interested in rules design. More than a reference book¸ Mastering Iron Heroes is a handbook for creating¸ designing¸ and running fantasy roleplaying campaigns.