Where Mystery Dwells
This is a narrative solo & duet Zinequest 2021 game¸ brought to you by the magic of Kickstarter crowdfunding.
It is a procedurally generated catacomb crawl through a candlelit world of stone and skulls beneath a just-slightly-fantastical industrial city¸ where eccentric patrons insist upon shining the heavy¸ noxious electric arc lamps of progress¸ carried on the backs of poorly-paid apprentices¸ on ancient mysteries¸ and those mysteries retaliate with obsession and madness.
It has custom cyclic rules¸ inspired by Blades in the Dark and The Skeletons¸ for a narrative solo or duet experience where a player plays the apprentices balancing their own survival against their need to curry favor with their patron.
It also has system-agnostic tools for generating a (probably) unending crawl through vaguely disturbing¸ darkly whimsical catacombs¸ methods for creating a vibrant¸ haunted city to return your tattered band to¸ a threat and miserable encounter generator for along the way¸ and tools to inspire a cast of characters in proper sly quasi-Victorian style.
The higher DPI pdf files are suitable for home printing (though you'll need a robust stapler¸ or google sealemon's saddlestitch tutorial on youtube¸ it's easy and rewarding). The print option is softbound.
This is a narrative solo & duet Zinequest 2021 game¸ brought to you by the magic of Kickstarter crowdfunding.
It is a procedurally generated catacomb crawl through a candlelit world of stone and skulls beneath a just-slightly-fantastical industrial city¸ where eccentric patrons insist upon shining the heavy¸ noxious electric arc lamps of progress¸ carried on the backs of poorly-paid apprentices¸ on ancient mysteries¸ and those mysteries retaliate with obsession and madness.
It has custom cyclic rules¸ inspired by Blades in the Dark and The Skeletons¸ for a narrative solo or duet experience where a player plays the apprentices balancing their own survival against their need to curry favor with their patron.
It also has system-agnostic tools for generating a (probably) unending crawl through vaguely disturbing¸ darkly whimsical catacombs¸ methods for creating a vibrant¸ haunted city to return your tattered band to¸ a threat and miserable encounter generator for along the way¸ and tools to inspire a cast of characters in proper sly quasi-Victorian style.
The higher DPI pdf files are suitable for home printing (though you'll need a robust stapler¸ or google sealemon's saddlestitch tutorial on youtube¸ it's easy and rewarding). The print option is softbound.