Uncanny Echo: 10 Supernatural Games Powered by the Apocalypse (PBtA)
204 pages¸ full-color¸ 39 pieces of art (B/W on #50 paper; standard and premium editions on #70)¸ revised versions of each Uncanny Echo game (issues 0-9)¸ and 45 pages of support text.
Uncanny Echo is a tabletop roleplaying game which has altered the Powered by the Apocalypse engine¸ creating a new way to collaboratively author supernatural urban fiction.
It is comprised of 10 full Powered by the Apocalypse games called issues. Each utilizes a stripped down ruleset that gets you to the table with little to no prep time¸ utilizing mechanics like keys from Lady Blackbird and clocks from The Sprawl and Blades in the Dark to do so.
Each of these games is built to be a focused experience intended to be a one-shot or fiction that connects each session with the next emergently¸ creating a meta-narrative through this connective tissue. Giving it a choose-your-own-adventure quality.
These games leverage a uniform game engine to highlight how each intersects while displaying the customizations that make the particular game distinct from the rest; crafting a unique mechanical framework¸ experience¸ and game system for each.
The 10 issues included are:
- The Heist: Bank robbers who break into a bank that holds something uncanny inside.
- Suburbia: Neighbors in a cul-de-sac uncover something strange and band together to get to the bottom of it.
- Takers: Individuals with unique gifts that let them erase and consume all evidence of the uncanny.
- Restless: Strange events in an old folk home lead to residents investigating the disappearance of one of their own.
- Present: Ambulance drivers witness the uncanny as they experience the longest night of their lives.
- Faith: The last of a secret order of priests that deal with ghosts¸ demons¸ and all manner of entities have their faith challenged while solving a mystery.
- Bargains: Musicians who struck a bargain with the devil now pool their collective knowledge to get their souls back.
- Fractured: People who were ripped from their place in time and history after experiencing an uncanny event struggle to reverse their fate.
- Fabrication: Part Imagineers¸ part couriers-Fabricators are tasked with altering the environment of a location at the behest of their employers.
- Lies: A modern noir scenario that has the players inhabit one high school kid whose friend has gone missing¸ causing them to re-enter a dangerous underworld.