The Green Law of Varkith (PBtA)
The world is centered around the Jade City.
Varkith is a city of success¸ corruption¸ democracy¸ and innovation¸ governed more than anything by the Green Law : "None in Varkith shall stand alone. The choice to be alone is the choice to be cast out." To this city of guilds come countless immigrants¸ looking for new lives¸ for money and power and status on its many streets. And the statue of the Green Lady towers over it all.
The city is a tangled¸ uncertain web of opportunity...and danger.
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Will you take your new guild to the top of Varkith's food chain?
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Will you successfully navigate the complexities of Varkith's many peoples¸ each with their own culture¸ from the haughty and powerful Orkari to the sentient ant colonies called Krktri?
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Will you use such wonders as Captain Toth's Icy Elixir¸ or Dr. Iso's Knife of Connective Processes?
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Will you survive the strange fauna of Varkith¸ from the reaper mantises to the chitterswarms to the terrible Ursalok?
In this new Chaos World setting¸ written for the Dungeon World game system¸ you'll play the members of a newly formed guild in Varkith¸ trying to make your way as the little fish in a city full of predators. This book contains everything your group needs to play a game of Dungeon World in this thriving city¸ including new rules for running guilds in Varkith; rules for ten different peoples¸ the primary denizens of Varkith; adventure fronts and dangers for use in the later parts of your Varkith campaign; a city's worth of monsters¸ magical items¸ and compendium classes for this strange city; and more.