Playbook: The Satyr (PBtA)
Being a reclusive spirit of nature without much if any in the way of noteworthy abilities¸ the standard satyr isn't all that ideal for classic dungeon crawling¸ so we took some creative liberties to make them more interesting and useful: you can bash enemies with your horns (though they function better with a running start)¸ enchant people with your music¸ hide in the wilderness¸ Carouse whenever you please (and use booze instead of cash)¸ and getting drunk makes you better at doing certain things.
As you level up you can choose to use have alcohol make you better at doing other things (such as socializing and remembering information)¸ shrug off damage while drunk¸ use your music to make others fall asleep or go crazy¸ attract fans (including an especially obsessed/devoted one)¸ give your horns a greater impact (heh)¸ insult your enemies¸ causing them to act rashly¸ and more: there's nearly thirty advanced moves to choose from¸ plus more in the back of the book.
This product comes with a character sheet (using our own layout so we could fit more stuff on it)¸ as well as a print book in both color and B&W (in case you prefer that¸ or want to print it out at home). Both PDFs include:
- The Satyr class.
- A list of ten Greek instruments¸ along with brief descriptions for each.
- Greek weapons and armor.
- New dungeon gear (basically amphoras of wine and a wineskin¸ to work with the satyr's ability to gain bonuses when getting drunk).
There's also a Director's Cut in the back that includes: