Plague of Storms (PBtA)
Grey-black storm clouds hang low over the Redwater Valley¸ rolling in from the mountains and heading north¸ following the course of the river¸ yet barely troubling the Silver Sea beyond the estuary city of Port Landing. No one has seen the stars in weeks¸ but what omens can be read portend a great and terrible doom following in the wake of the thunder and lightning. The Redwater collects the rain and swells up its banks¸ rising water drives subterranean monsters to the surface¸ the dwarven justicars have retreated to their hidden stronghold¸ and the mutated denizens of the Wildlands grow ever bolder in their raids.
The player characters find themselves in the middle of this growing chaos¸ and they are the only ones who can quell the literal rising tide.
Plague of Storms presents two campaign fronts for Dungeon World¸ half a dozen dungeons¸ three compendium classes¸ and a host of NPCs for the player characters to ally with¸ betray¸ befriend¸ antagonise¸ or murder - or possibly all of the above¸ in that order or some other. Plague of Storms provides a solid framework for a GM to weave their own story within while still remaining flexible enough to accommodate the swings in fortune of a typical Dungeon World game.
To give you an idea of what you might get up to in the Redwater Valley¸ here are the triggers for the custom moves in Plague of Storms:
- When you travel on or by the Silver Ocean...
- When you wander Cobalt's palace without a guide...
- When you are caught in a wildstorm...
- When you experience a vision of Cenisseren-as-it-was...
- When returning to a steading that's been flooded since your last visit...
- When you release Glimmerdance to fight on its own...
- The first time you search the archive of the Hidden Library for a prophecy relevant to your current aims...
- When you pass through a bubble to a new time period...
- When you pay the burning skeleton of the time-lost city...
- When you are exposed to the effects of Oil of Oorlgat...
- When you rummage quickly through the arcane library of the Twilight Stronghold...
- When you prize the amethysts out of the ritual circle...
- When you spout lore any time after consulting the monastery-library of Riverwatch Hold...
- When you consult the face of the mystery clock...
- When you explore the worm tunnels with no destination in mind...
- When you plunge heedlessly into the tunnels to escape an enemy or situation...
- When you try to use the worm tunnels to get somewhere in particular...
- When you come into physical contact with livewood...
- When someone tries to cut invading livewood out of your body...
- When you try to cut invading livewood from someone's body...
- When you consume Almodovar's livewood potion...