Naval Warfare: Free Stuff (PBtA)
This freeware material consists of the following parts from the Naval Warfare sourcebook.
Free Stuff: Equipment
- The concept of technological levels introduced to the Dungeon World framework.
- 10 navigation tools that may be extremely useful for travels¸ naval and otherwise.
- Reworked and newly added weapon¸ armor and shield tags. There are some minor updates to the default tags from the core book¸ but in general everything is compatible with most popular sourcebooks.
- 42 weapons for different technological levels¸ from the Stone Age to the Steam Age.
- Among these weapons there are firearms with their special mechanics.
- 15 armors and shields for different ages¸ compatible with the new weapons.
- Things are rebalanced to put more emphasis on the reasonable selection of the equipment. While a sword of a contemporary technological level is still a solid choice for generic encounters¸ certain situations call for more specialized weaponry.
- 4 miscellaneous items that may be useful in certain situations.
Free Stuff: Coastal Magic
- Divine Sphere of Water for your Clerics and Magical School of Depths for your Wizards.
- Both include spells from rote and cantrip to level 9.
- Fully compatible with the Class Warfare.
You may either print spell lists or go digital¸ filling interactive pdfs as necessary¸ whatever you prefer.
Free Stuff: Maritime Compendiums
- 8 compendiums for your characters who wish to have a job beside bashing skulls.
- Most of these are about the sea¸ such as the Captain and the Navigator.
- Some compendiums¸ such as the Artillerist and the Shipwright heavily use rules from the full Naval Warfare sourcebook and¸ well¸ somewhat useless without that. But hey¸ free stuff!
- The Physician compendium can be used in any campaign whatsoever.
You may either print compendium pages for your game or go digital¸ filling interactive pdfs as necessary¸ whatever you prefer.
Free Stuff: Denizens of the Sea
- 7 residents of port cities.
- 5 common crew members of any ship¸ including sailors and a cat.
- 4 petty officers and 3 full ship officers. They may be used as followers or non-player characters in various circumstances¸ not necessarily connected to maritime travels.
- 2 law-friendly private seafarers¸ 3 pirates and 3 naval officers.
- 5 normal species of sea fauna and 10 more dire ones.
- 7 sapient seaborne humanoids that can be either friendly or hostile.
- Maritime undead¸ including the Ghost Ship¸ Sea Ghost and Drowned.
- 8 monsters of the deep. Two elementals¸ a leviathan and a dragon¸ nothing special.