Fellowship - A Tabletop Adventure Game (2e)
Form-Fillable playbooks will be here soon.
Fellowship has been updated to its 2nd Edition!
Fellowship is a game for 3-6 players about going on an adventure¸ in the same vein as Lord of the Rings or Wakfu or Jojo's Bizarre Adventure: Stardust Crusaders. The system is loosely based on the Apocalypse Engine. In Fellowship¸ one player is the Overlord¸ a maniacal being who has become a Threat to the World¸ and everyone else forms a fellowship of heroes to stop them. The focus of Fellowship is on the journey you take and the communities you meet¸ and saving the day is what you're here to do.
Every single player in Fellowship has a ton of narrative control¸ taking some of the burden off of the typical game master's job. You are playing as a hero¸ a champion of your people¸ and you are the truth in all things related to your people. When you play as the Elf¸ you decide what the Elves are¸ what their culture is like¸ what they value and care about¸ what their relationship is with the rest of the world. When someone asks about the Elves¸ all eyes will turn to you for the answer.
One player is the Overlord¸ the one attempting to destroy this world¸ and they create a character just like everyone else does. They control the forces of evil and they have a master plan that the fellowship must stop. They play by different rules than the other players¸ and will do their best to make sure saving the world is an epic journey and a fun challenge for everyone.
Some feedback from Kickstarter backers¸ who got the game early:
"[In our game]¸ our world is an Archipelago with Hawaiian Kobolds and Germanic Barbarian Halflings. The Empire is a far flung London-expy¸ the mer-elves control the sea lanes from their underwater Greco-Roman citystates¸ and the Dwarves were created by the God of Battle. Unfortunately¸ the God made them too well; they ate him and live on the island of his hollowed-out scorpion body." - Adam Ultraberg
"The Fellowship Playbooks do something that a lot of roleplaying games do not: they plainly explain how to play a roleplaying game for newbies and give some good GMing advice. Like¸ having that all in the handout is wonderful!" - Nicholas Arroyo
"My one regret is that it's going to be basically impossible to get my actual play recording group to switch over to this IMMEDIATELY as our ongoing campaign." - Anonymous
"Things my group did in the game I just ran:
1. Fired the halfling out of a cannon so he could fistfight a renegade space angel
2. Said halfling tore around on a bear yelling about how great he was until villagers asked the party meekly to stop him
3. Threw a flashbang in the Overlord's face immediately after his "I'm doing this for the greater good" monologue and made off with his sword in the confusion
4. Arranged for the Overlord to sit in mashed potatoes immediately after his "I'll get you next time" monologue
5. Other things
This is a Good Game." - Anonymous