Dungeon Races: Elf (PBtA)
Dungeon Races expands on the racial options in Dungeon World¸ providing starting and advanced racial moves that can be used with any class playbook.
Elves: pointy eared humans. As is typical with elves¸ there are options that involve innate magical ability¸ long life¸ and kinship with nature. Elves can be wild¸ refined¸ or even sneaky depending on what players choose to emphasize (and¸ yes¸ you can fire off arrows with the speed of Legolas if you want).
This series strives to make each race feel familiar. You can select moves to craft your ideal version of a race¸ or take them all to make a character heavily defined by their race.
What's inside:- 3 starting moves + a half-breed move
- 4 advanced moves for 2+ (2-5)
- 4 advanced moves for 6+ (6-10)
- 12 names
- 3 Look categories
- 1 Gear option: 3 items¸ choose 1
- 2 Bonds
- 1-page PDF for play (8.5x11 and A4)(low ink and minimalistic style)
- PDF digest version including notes and advice on using the supplement (6x9)