Case: The Alchemist (PBtA)
This is a scenario for the City of Mist RPG¸ compatible with the Core Books bundle which includes the Player's Guide and the MC Toolkit The Alchemist
A Heist of Alchemical Transmutations in the Mansion of a Mad Recluse
At the edge of the Old Quarter¸ there's an aged¸ deserted mansion where no one lives and no one goes. Rumor has it that it once belonged to an aging alchemist¸ one who has sought the secret of life everlasting and dabbled with the alchemy of souls.
His students and followers¸ remnants of his dark cult¸ still guard the estate to this day¸ hoping to retrace their master's achievements. But even they fear to venture deep below¸ lest they become mere ingredients in the alchemist's final experiment.
You have no such luxury; you must find the Alchemist's "Great Work"¸ even if in the process¸ you become something else...
The Alchemist is a case centered on a single location that can be played as either a heist or a dungeon crawl. It describes the danger-ridden lair of Armand Kai¸ a master alchemist haunted by his fear of dying¸ who desired most of all to retreat from the noisy City and complete his Great Work: finding the means to live forever.
The entire structure of his manor is engineered as a "chemistry set" where the crew is the base material going through transformation as they move deeper and deeper¸ closer and closer to the ultimate reward: the Elixir of Life.
The Alchemist is a case from the upcoming Nights of Payne Town¸ a story-arc book for City of Mist. This case will also be featured in the Mystical Vein bundle ¸ a sub-arc from Nights of Payne Town.City of Mist is a comic-book film-noir RPG¸ where you play ordinary individuals with legendary powers and hit the streets of a haunted modern-day city in search for answers. With a simple but powerful narrative game system and unique character motivation and evolution mechanics¸ City of Mist will let you experience just what happens when everyday life on the streets awakens to unfathomable mythical forces from within.