A Revolutionary RPG (PBtA)
"Playing Comrades was a good reminder of what really matters.... If you too dream of a day when there are no more billionaires¸ then playing this game can help you keep your eyes on the prize." -Gita Jackson¸ Kotaku
Comrades is a tabletop RPG about life in the revolutionary underground. Based on the Apocalypse World engine¸ it pits players against a corrupt government¸ forcing them to fight from the shadows to free the people from their chains.
Playing as characters like the Soldier¸ the Student¸ the Propagandist¸ and the Worker¸ your comrades will mount rallies¸ stage coups¸ evade the secret police¸ and fight fascist goons. A campaign of Comrades can take place in any setting the players dream up-modern or historical¸ real or imagined-giving them a chance to create a revolution all their own.
Designed by the author of the bestselling Deadball: Baseball With Dice ¸ Comrades uses simple rules to tell complex stories full of hope¸ deceit¸ danger¸ and betrayal. Taught quickly and run easily¸ even by novice GMs¸ Comrades is as fast and dirty as revolution itself.
This 162 page rulebook is available in PDF¸ softcover¸ and gorgeous premium hardcover. It includes:
- Ten playbooks embodying different revolutionary archetypes¸ including the Demagogue¸ the Mystic¸ the Artist¸ and the Brute
- A guide to the game's core rules¸ which keep the action hurtling along at a breakneck pace
- Instructions for teaching the game and running the first session
- A guide to GMing Comrades and making your revolution come alive with minimal between-session prep
- A complete campaign setting¸ "Khresht: 1915¸" that will allow you to start playing immediately
- Countless examples of play
Your revolution is at hand. It's time to join the party.
A Note About Content: Like most RPGs¸ Comrades deals with violence¸ murder¸ and mayhem. However¸ because a campaign of Comrades takes place in a world not far from our own¸ the rulebook advises players to treat deadly encounters with the seriousness and respect that they deserve. This game does not advocate for political violence¸ and is instead designed to help players explore the limitations of the use of force for political ends. The GM is told to¸ "be unsparing about the ugliness and pain that comes with your party's march to power¸" and reminded that¸ "murder may be effective¸ but that doesn't make it right."