Romance¸ Vendetta¸ Forever
I remember the Void; the other side¸ and all the horrible ‘life' there. But that's brief¸ only after I've died and the memory never lingers long. I prefer the happy memories. My sucesses and my accomplishments¸ which are many. I am exceptional in every way and I use my body¸ every life time¸ as a vessal for my brilliance and my cunning. I draw on the skills from one hundred life times of success. The only thing I can't control is other people. And so it is¸ an army of well trained warriors holds not a candle to me¸ but one person can bring me to my knees. After all¸ it isn't about win or lose in cards or life. It's about what you're willing to put on the line while you play.
-Sahar¸ The Storyteller
What you'll find inside:
- Game rules that focus on conflict escalation and sacrifice¸ the real stuggle for immortals.
- A game that works well in a four hour block of time¸ or can be played over weeks¸ months¸ or years.
- Game action that involves improvised flashbacks to past lives¸ in order to influence current events.
- A game which supports stories of action¸ romance¸ politics¸ mystery¸ intrigue¸ and combat.